
SpriteHelper is a powerful texture editor that comes with advanced resampling algorithms and support for multiple image formats. It is a physics editor, with support for convex and concave shapes, auto tracing, and multiple shapes per sprite. It also has advanced collision detection, allowing code to detect collisions with a character's head or torso. Finally, it is an animation editor, with features such as time per frame, user data per frame, and notifications such as when an animation has ended, completed all repetitions, or reached a certain frame.
v1.8 [Aug 24, 2012]
Added: new layout algorithms
Added: a new field in cocos2d plist generation
Fixed: an issue where the icons of the sprites were created with wrong size
Fixed: icon for sprites not being created when having special characters in the path of the image file
Fixed: issue where if you had multiple sheets the app will jump to last sheet when importing a sprite
Fixed: issue where if you had multiple sheets the app will display the view with the first sheet max size options
Fixed: an issue where certain images would open with smaller icon then the original
Fixed: opening a document from finder with SH opened will ask to save even if nothing was changed