
Terragen is a complex program that enables you to create diverse, and highly realistic natural environments. Bear in mind, however, that this is not a game, but a complex program, which suits best for professionals, rather than novices.
With its help you can choose the terrain, atmosphere, lighting, as well as the objects, and even the shades that you want to include as background for the simulations in your projects. Thus, you can create any type of natural environment you want. With the help of the 'Atmospherics' option, the program further enables you to create real-life skies, by adding clouds or by adjusting the sun angle. Moreover, the lighting option allows you to adjust the naturalistic illumination according to your convenience.
You will also be able to adjust the terrain, either by loading existing height-fields, in order to replicate real-world terrains, or by leveraging the program's powerful, built-in procedural functions to achieve global-scale terrains. If you wish to add life to your scenes, you can introduce houses, trees, custom-designed rocks, or any other object. Ultimately, the Animation module allows you to virtually animate every object in a project. This component also enables you to render realistic fly-throughs, so as to confer an additional realistic flavor to the worlds you are creating.
To conclude with, Terragen reveals itself as an effective and highly complex design instrument, which will empower you to simulate impressive and highly realistic environments.
v2.3 [Aug 30, 2011]
- Rendering with a larger number of threads is now much faster (up to twice as fast) on the Mac and also improved to a lesser degree on Windows. This improvement applies to both 32 bit and 64 bit.
- Some aspects of the ray tracer which were previously limited to distances of 1e8 (one hundred thousand kilometres) are now theoretically limited to 1e16 (10 billion kilometres).
- The "render subdiv settings" node (which is currently a hidden node) has a new parameter "ray detail multiplier", which allows you to control the detail of surfaces underwater, shadow-casting detail etc.
- Prevented a crash that could occur with a large amount of GI prepass padding.
- The 3D Preview in the main window now remembers its object display mode when it's closed and reopened.
- Windows only: Fixed a crashing bug when closing the 3D Preview in the main window using its close button.
Create a floor plan for your home and start adding walls and textures