The Banner Saga is an epic role-playing game inspired by Viking legend. Hand-painted landscapes portray a world eerily suspended in perpetual twilight. Embark on your epic journey with a variety of characters from 7 different classes, each with unique abilities and upgrade options to fit your play style. Your role is in building and managing your caravan as you travel through the vast frozen landscape is critical not only for your own survival but the survival of an entire civilization.
v2.7 [Sep 6, 2014]
Release Notes:
- NOTE: Allow silver arrow to work properly even if player is out of willpower.
- NOTE: Increase pan speed during battle. This creates a smoother experience, especially on lower end machines.
- NOTE: Update Vinque font to include Russian text. No more Arial for Russian.
- NOTE: Fix decamping very close to the next travel location trigger.
Test Notes:
- NOTE: Allow silver arrow to work properly even if player is out of willpower.
This affects the 'battle self popup' across the board for all units. Please test cases of legitimate willpower exhaustion as well as the silver arrow case which has a willpower cost of zero. Please test the '2' hotkey that activates the targeting mode for this ability.
NOTE: Increase pan speed during battle. This creates a smoother experience, especially on lower end machines.
Affects all battles across the board but should only have a cosmetic effect. The pan speeds for villages and travel scenes should remain unchanged
- NOTE: Update Vinque font to include Russian text. No more Arial for Russian
Instead of switching Vinque to Arial in Russian, we now switch to an alternate Vinque (VinqueRU). VinqueRU looks slightly different than Vinque, mostly in the glyph spacing, but overall looks similar. The Languages menu should always display language buttons other than the Russian button (Русский) in plain Vinque. I had some issues with the non-Русский buttons getting messed up after a restart, which is now fixed, but please check how the VinqueRU is getting swapped out both at runtime and through a restart.
- NOTE: Fix decamping very close to the next travel location trigger.