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Unity 1.0

Free Create, develop, and enhance 3D projects.
3 
Latest version:
2023.1.6 See all
Developer:

Access a scalable platform with multiple tools for developing games, creating animations and other 3D content. Visually enhance games by applying particle effects, animate different parts of your character and get notified when any issues are detected.

Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware. Features Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins). Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers. Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript. Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.


v1.0 [Jun 9, 2010]
- Audio: Fixed AudioClip SetData and GetData to handle when the array passed in is longer than the clip itself.
- Android: Fixed a rare case where libmono.so / libunity.so would not load due to "unable to link library".
- Android: Added exception checking / propagation for script-based JNI Calls (AndroidJava* / AndroidJNI*).
- Android: Enforce that System.Net.Sockets use is only allowed with an Android Pro license.
- Android: Loading a lot of assets through Resources.Load() could create a memory-leak-like behavior - this has been fixed.
- Android: Fixed EGL context recreation when post-effects are used.
- Android: Fixed reverse portrait mode.
- Android: Webcam resolution and frame rate selection is now more accurate.
- Android: Webcam now works on Ice Cream Sandwich and JellyBean devices.
- Android: Webcam now works on Motorola and OMAP devices.
- Android: Microphone resources are now properly released when pausing the application.
- Android: Audio should now play without any clicking noise on Kindle and Nook, although latency is still pretty bad.
- Android: It should now be possible to play and record audio at the same time.
- Android: Fixed issue where files with 'meta' in their name was not package in the apk.
- Android: Gyro.attitude did not compensate for screen orientation, nor device natural orientation (phone/tablet) - this has been fixed.
- Android: Restarting an application right after calling Application.Quit() could cause a race condition between quitting the old and starting the new process.
- Android: Input.multiTouchEnabled was returning false before the screen received an initial touch.
- Android: Changed some tags in the AndroidManifest to have required="false".
- Android: Fixed a problem where non-development ('release') builds would fail to load on devices with kernel 3.4 and later.
- Android: Autorotation with only either portrait or landscape modes is now enforced by the manifest as well.
- Android: Fixed a fullscreen video issue where the video wouldn't display due to orientation being changed.
- Android: Fixed an issue where the fullscreen video in some cases would start to play even though it was not yet visible.
- Android: Fullscreen video no longer plays while the lock-screen is in effect.
- Android: Back button will quit the application while the first level has not yet been loaded.
- Android: Added Nexus7 (1280x800) to GameView settings.
- Android: Runtime class Ping now works.
- Android: Made sure OnScreenKeyboard can be opened again after being closed due to lost focus.
- Android: Changing system time/date while application was running would cause an ANR.
- Android: Fixed camera initialization on platforms without fps range support
- Serialization: For non-webplayer-targets, scenes (implicitly) referencing assets placed under the Resources folder will now always have the assets placed together with the scene (and not in the resources.assets).
- Editor: Updated PVR Texture Tool to 3.0@2144429
- Graphics: Fixed batching issue with multiple lightmaps in the scene (now we sort by lightmap as well).
- Graphics: Fixed error "Adding renderer during rendering is not allowed" when using Trail Renderer with reflective water.
- Mobile: Texture.ReadPixels is no longer delayed, but prints error instead if called at the wrong time
- iOS: Fixed ios6 compatibility.
- iOS: Fixed various orientation issues.
- iOS: Fixed basic license splashscreen compatibility with Xcode 4.5.
- iOS: Added support for iPhone 5 tall splash screen.
- iOS: Added support for rendering @ full res on iPhone 5.
- iOS: Added iOS 6.0 target selection in PlayerSettings.
- iOS: extracted video view controller to trampoline, provided ios6 specific interface to allow orientation control on ios6 and proper handling of orientation requests coming from video controller.
- iOS: added supportedInterfaceOrientationsForWindow workaround for game center and friends, make it support all orientations.
- iOS: fixed splash orientation issues on ios6 phone-like devices.
- iOS: Unity Remote fixed to support iPhone 5 res.
- Native Client: Fixed race condition when loading mono assemblies.
- Terrain: Fixed crash when setting heightmapMaximumLOD to out-of-range values.
- Webplayer: Fixed crash when running in-process in Firefox 15.
- Windows: Fixed issue where batchmode players and webplayers could be limited only to run on cpu0Improvements
- Android: Added Ice Cream Sandwich MR1 (4.0.3) and JB (4.1) to the list of SDK APIs.
- Editor bugreporter: Uses upgraded backend
- iOS: 16:9 / 9:16 aspect ratios added to Game View.
- Mac OS X Editor: Installer is now signed, so it will install on OS X 10.8 Mountain Lion in the default security settings.

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