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Unity 4.1.5.67480

Free Create graphics using one of the world's most powerful 3D engines
4.1 
Latest version:
2023.1.6 See all
Developer:

Unity is a graphical engine for development of gaming software. It was developed by an independent group of enthusiasts who wanted to create a cheap and effective tool for game-making, both amateur and professional. The engine was conceived as a full set of means for creating content and a flexible platform for creation of both 2D and 3D games. Unity works with all available platforms, including Android and even Oculus Rift.

Cross-platform instruments included in the Unity package help optimize production capacity and accessibility of any application, making it incredibly easy to create complex and stable content. The instruments of the engine are intuitive and adjustable according to the needs of the developer. Ultra-fast compilation simplifies working with scripts tremendously.

Interactive Asset Store helps you find what you don't already have in a bundle and get right to work without having to search for complicated solutions. Unity has physical shading, animation editing options, advanced scripting and extremely flexible code.

The way Unity is distributed allows for constant feedback from your audience. Unity has integrated services for attracting players, advertising your games and monetizing your creations.

Basically, this game engine is the solution to the many problems of current game industry. It helps bring new blood without risking the old fortune.


v4.1.5.67480 [Mar 14, 2013]
Features
Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by cryptographic signatures. Security.GetChainOfTrustValue can be used to retrieve this secret information, provided that the Security object is called from an assembly whose cryptographic signature is valid and matches the signature passed in when the secret is injected. For further information, see the Manual.
Improvements
UI: Windows can now be displayed modally using the GUI.ModalWindow call. Modal windows appear on top of all other Unity GUI elements and prevent interaction with all Unity GUI elements not within the modal window while open. Only one modal window can be open during a frame.
Fixes
DX11: Fixed GPU profiler not working (regression in 4.1).
Fix Crash in libmono.so due to GC_abort.
Fix ArgumentException: Invalid platform target" when trying to switch platform.
Graphics: Fixed Graphics.activeColorBuffer, activeDepthBuffer etc. crash when there's no active render target (regression in 4.1).
GUI: Modal GUI windows are now always on top of all other Unity GUIs, regardless of GUI.depth value.
GUI: When right-clicking on a window, context-menu events are once again being fired properly.
Native Client: Fixed "Development Player" label showing on non-development players.
Shuriken: Fixed an issue where particle rotations were broken.
Social API: Fixed problem loading leaderboard scores in Mac OS X 10.8 GameCenter.
UnityEngine.dll and UnityEditor.dll are no longer signed/strong-named. Compiled assemblies can once again reference the UnityEditor and UnityEngine namespaces.
Web Player: Chain of Trust system now requires signed assemblies to be loaded with new Security.LoadAndVerifyAssembly method in order to be eligible to call Security.GetChainOfTrustValue. Values stored in the Chain of Trust are still only accessible to assemblies signed with the specified public key.
Webplayer: Fixes a bug where using the WWW class in the web player would cause 50ms hiccups for each instance.
Webplayer: Application.ExternalEval and Application.ExternalCall will now properly escape Javascript strings with embedded escape sequences.

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