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Unity 2019.4

Free Create graphics using one of the world's most powerful 3D engines
4.1 
Latest version:
2023.1.6 See all
Developer:

Unity is a graphical engine for development of gaming software. It was developed by an independent group of enthusiasts who wanted to create a cheap and effective tool for game-making, both amateur and professional. The engine was conceived as a full set of means for creating content and a flexible platform for creation of both 2D and 3D games. Unity works with all available platforms, including Android and even Oculus Rift.

Cross-platform instruments included in the Unity package help optimize production capacity and accessibility of any application, making it incredibly easy to create complex and stable content. The instruments of the engine are intuitive and adjustable according to the needs of the developer. Ultra-fast compilation simplifies working with scripts tremendously.

Interactive Asset Store helps you find what you don't already have in a bundle and get right to work without having to search for complicated solutions. Unity has physical shading, animation editing options, advanced scripting and extremely flexible code.

The way Unity is distributed allows for constant feedback from your audience. Unity has integrated services for attracting players, advertising your games and monetizing your creations.

Basically, this game engine is the solution to the many problems of current game industry. It helps bring new blood without risking the old fortune.


v2019.4 [Jun 26, 2020]
Fixes.
- 2D: Crash in ProcessVertices when applying texture type to Sprite for specific images (1249106).
- 2D: Gameobjects with regular Sprites and Sprite Skin are not added to the same Batch (1248295).
- Asset Pipeline: Fix for a crash in script type hash generation that occurred in a certain type recursion scenario. (1253864).
- Editor: Fixed an issue with Screen Space and World Space Cameras not rendering when frame debugger is enabled for Standalone player (1222579).
- GI: Fixed crash that sometimes occur when loading scenes. (1248769).
- GI: Fixed fireflies artifacts in big outdoor scenes using area lights and directionnal lights in GPU lightmapper (1244336).
- GI: Release temp gpu memory used by progressive lightmapper just before denoising to improve denoisers stability. (1117995).
- Graphics: - DX11 backend no longer crashes if constantbuffer values are being changed with incompatible shader bound (1246991).
- Graphics: Fix crash in culling jobs when intermediate renderers have been deleted. (1241054).
- Graphics: Fix for using a ComputeBuffer as in input after calling SetCounter immediately before the next Dispatch..
- Graphics: Fixed various bugs when rendering into texture2darray slices as well as resolving texture2dmsarray into a non-multisampled texture on Nintendo Switch..
- Graphics: Speed up material property animation binding which occurs when creating GameObjects with animations or timelines. (1200148).
- iOS: fix for Social.localUser.ID returns GameCenterUsersID instead of the new GamePlayerID and TeamPlayerID (1176134).
- iOS: Fix iOS Achievements Callback GameCenter Crash (1087475).
- Linux: Sprite Editor menus function correctly (1252332).
- Package Manager: Fix Parts of the Asset Store login popup are pushed offscreen if the login fails (1202551).
- Physics: Don't declare PhysX as a separate middleware for the purposes of the Nintendo Switch game submission (1248691).
- Physics: Fixed an issue where Cloth components interacting with colliders would behave incorrectly (1219030).
- Physics: Fixed an issue where Cloth components would become bouncy/elastic at the start of the simulation (1253075).
- Physics: Fixed an issue where the Cloth component's particles would inherit residual forces at startup and cause the cloth to behave erratically (1251897).
- Physics: Fixed an issue with the Cloth component's virtual particles being set incorrectly at creation.
- Windows: Fixed build icon's alpha value is not shown correctly (1209971).
- XR: Fix order of single-pass instancing shader variables for gles3 (1187259).
- XR: Update XR Plug-in Management to 3.2.12..
Update Windows MR Plug-in package to 2.2.0. (1253326).
API Changes.
- iOS: Deprecated: Deprecated.
.
1. UnityEngine.iOS.LocalNotification.
2. UnityEngine.iOS.RemoteNotification.
3. UnityEngine.iOS.NotificationServices.
Changes.
- Timeline: Updated Timeline package to version 1.2.15.
Improvements.
- Android: Improve performance of constant buffer memory access on Adreno devices when using Vulkan (1248891).

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