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Unity 2020.2

Free Create graphics using one of the world's most powerful 3D engines
4.1 
Latest version:
2023.1.6 See all
Developer:

Unity is a graphical engine for development of gaming software. It was developed by an independent group of enthusiasts who wanted to create a cheap and effective tool for game-making, both amateur and professional. The engine was conceived as a full set of means for creating content and a flexible platform for creation of both 2D and 3D games. Unity works with all available platforms, including Android and even Oculus Rift.

Cross-platform instruments included in the Unity package help optimize production capacity and accessibility of any application, making it incredibly easy to create complex and stable content. The instruments of the engine are intuitive and adjustable according to the needs of the developer. Ultra-fast compilation simplifies working with scripts tremendously.

Interactive Asset Store helps you find what you don't already have in a bundle and get right to work without having to search for complicated solutions. Unity has physical shading, animation editing options, advanced scripting and extremely flexible code.

The way Unity is distributed allows for constant feedback from your audience. Unity has integrated services for attracting players, advertising your games and monetizing your creations.

Basically, this game engine is the solution to the many problems of current game industry. It helps bring new blood without risking the old fortune.


v2020.2 [Jul 11, 2020]
Fixes:
- AI: Fix NavMeshAgent oscillates across a point when moving close to edges (1274343)
- AI: Fixed a crash that occured during building Navmesh from multi-floor multi-area-type source. (1273805)
- AI: Fixed an editor crash when a mesh used for baking the NavMesh got destroyed. (1070148)
- AI: Fixed exception when requesting a path with a negative agent type ID. (1278829)
- Android: Export gradle project failing when using custom base build.gradle only the first time. (1245249)
- Android: Fix regression in 180 degree rotation reporting. (1273594)
- Android: Fixed a framebuffer fetch on Adreno issue. (1271787)
- Android: Fixed an issue where draws after indirect draw result in corrupt geometry on Adreno. (1271258)
- Android: Fixed issue when Unity Remote system is unable to connect to Android devices due to incorrect adb executable file path. (1251622)
- Animation: Fixed a crash caused by Avatars in Prefabs. (1278233)
- Animation: Fixed crash when calling SamplePlayableGraph with Custom Playable (1272325)
- Asset Bundles: Fixed occasional graphics job related crash when unloading an AssetBundle that contains Shaders (1264580)
- Asset Import: Fixed "ArgumentOutOfRangeException: StartIndex cannot be less than zero" errors when selecting some specific Models. (1287132)
- Asset Import: Fixed issue where meshes with no material assigned in FBX files are imported with a transparent material. (1290483)
- Asset Import: Fixed wrong pivot conversion when ResampleCurves is disabled in ModelImporter. (1283884)
- Asset Pipeline: Fixed an issuw where previews of assets using SRP were pink when the pipeline hasn't been persisted. (1264676)
- Asset Pipeline: Fixed issue where Assertion failed on expression: 'txn.IsBlacklistEmpty()' was being triggered, due to certain checks not happening before a Refresh was deemed completed. (1247090)
- Audio: In the editor the audio output device is now automatically suspended after a longer duration of inactivity in order to allow the operating system to enter sleep mode. This can be disabled in the audio project settings. (995866)
- Burst: Fixed a bug in LLVM that it would incorrectly convert some memset -> memcpy if both pointers derived from the same memory address, and where one indexed into the 0th element of the pointer.
- Burst: Fixed a failure on linux builds where libdl.so cannot be found.
- Burst: Fixed managed implementation of sub_ss intrinsic.
- Burst: Made math.shuffle compile correctly when non-constant ShuffleComponent's are used.
- DX12: Fixed a crash when executing a CommandBuffer that references a deleted RayTracingAccelerationStructure object. (1296035)
- DX12: Fixed recurring errors in the Console window when using Light Probe mode Off usage and ray tracing. (1291419)
- DX12: Fixed [D3d12 - "Failed to create a heap!"] message when starting editor in D3D12 mode (1284462)
- Editor: C# scripts containing instructions in disabled conditional sections that are located before preprocessor directives are now correctly imported. (1295088)
- Editor: Fixed a crash occurring in the Recent Scenes menu option when a Scene is unloaded in SceneOpenedCallback. (1294937)
- Editor: Fixed a FileNotFoundException issue when using gzip compression for WebGL on Linux. (1268262)
- Editor: Fixed an issue that would result in the Unity Editor Update Check window opened in an incorrect state followed by the Editor crashing. (1285668)
- Editor: Fixed an issue when pop-up windows like Color Picker closed upon clicking them when they were hovered on immediately after opening. (1239613)
- Editor: Fixed an issue where deselecting floating preview window throws null reference exception and GUI errors. (1278192)
- Editor: Fixed an issue where SearchField showed a clear button when passed a null search text string. (1252262)
- Editor: Fixed array element selection being lost after performing undo. (1292456)
- Editor: Fixed array inspector header not opening a context menu issue. (1282685)
- Editor: Fixed issue where scene visiblity/picking didn't work with objects in the DontDestroyOnLoad scene. (1234777)
- Editor: Fixed missing icon size slider in project browser in one column layout. (1295227)
- Editor: Fixed ReorderableList having wrong label/field width ratio
- Editor: Fixed ReorderableList not being correctly indented while defined in serializable classes and structs (1292183)
- Editor: Fixed Script Execution Order Add Item drop-down menu in Project Setings was not opening in the Windows Editor when there were over 1000 items, prevents drop down menu item insertion when system limit was reached instead of preventing insertion above 1000 item. (1265757)

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