All categories

Unity 2021.2

Free Create graphics using one of the world's most powerful 3D engines
4.1 
Latest version:
2023.1.6 See all
Developer:

Unity is a graphical engine for development of gaming software. It was developed by an independent group of enthusiasts who wanted to create a cheap and effective tool for game-making, both amateur and professional. The engine was conceived as a full set of means for creating content and a flexible platform for creation of both 2D and 3D games. Unity works with all available platforms, including Android and even Oculus Rift.

Cross-platform instruments included in the Unity package help optimize production capacity and accessibility of any application, making it incredibly easy to create complex and stable content. The instruments of the engine are intuitive and adjustable according to the needs of the developer. Ultra-fast compilation simplifies working with scripts tremendously.

Interactive Asset Store helps you find what you don't already have in a bundle and get right to work without having to search for complicated solutions. Unity has physical shading, animation editing options, advanced scripting and extremely flexible code.

The way Unity is distributed allows for constant feedback from your audience. Unity has integrated services for attracting players, advertising your games and monetizing your creations.

Basically, this game engine is the solution to the many problems of current game industry. It helps bring new blood without risking the old fortune.


v2021.2 [Apr 10, 2021]
Features:
- Input System: Added support for PS5 DualSense controllers on Mac and Windows.
- Version Control: Added empty state and success message for Pending Changes tab.
- Version Control: Added metrics for Branches tab functionalities.
- Version Control: Added option to "Add to ignore file" in context menu in the project view.
Improvements:
- Editor: Added an Information Entry when the player data is rebuilt with 'Development' checkbox off. The message will be 'Rebuilding Data files because BuildOptions.Development is not set.' (1364982).
- Input System: Improved creating single vs multi-touch touchscreen bindings in the Input Action Asset editor by making both options visible in the input action dropdown menu. Now it's not neccessary to be aware of the touch\*/press path binding syntax. (1357664).
- Scripting: Added TextAsset.GetData that returns a NativeArray view into the data without memory allocations. (1376503).
Changes:
- HDRP: Depth of Field is now disabled in orthographic cameras - it was using the hidden perspective settings. (1372582).
- HDRP: Integrate a help box to inform users of the potential dependency to directional lights when baking.
- HDRP: Maximum light count per fine prunned tile (opaque deferred) is now 63 instead of 23.
- Input System: When exceptions occur in user code inside of Input System callbacks, the exception message is now printed first and details about the callback second to avoid hiding exception details.
- Package: Updated OpenXR package version to 1.3.0. Full package release notes available here:.
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html.
- Package: Updated Recorder package to version 3.0.2. Full package release notes available here:.
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html.
- Package: Updated Searcher package version to 4.9.1. Full package release notes available here:.
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html.
- Package: Updated Tutorial Framework version to 2.1.1. Full package release notes available here:.
https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html.
- Version Control: Changed the default metadata columns shown in the Incoming Changes screen.
- Version Control: Removed pinstriping in the Gluon Incoming Changes window.
- Version Control: Removed the "Nothing to download" bar from the Incoming Changes window when there are no items to download.
- Version Control: Updated the alignment of sorting arrows to the right of the column.
- XR: Added SRP batcher support for late latching.
Fixes:
- Android: Fixed an issue where Resource.Load did not work when running universal.apk were created from AAB which was built with Split Application Binary option that was enabled. Note: In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack. (1363907).
- Audio: Fixed a crash that would occur when removing a custom filter from a game object and then stopping the associated audio source. (1363271).
- DX12: Fixed linear colorspace screenshots being broken when swapchain resolution mismatched with window resolution. (1379073).
- Editor: Fixed an issue where PropertyField methods was not including ReorderableList children by default. (1336112).
- Editor: Fixed an issue where the game view maximized instead of tab being switched when clicking on a tab docked in the same window as the Game View window while in playmode in the Linux Editor. (1350901).
- GI: Fixed rare infinite loop issue when baking reflection probes while shaders were asynchronously compiling. (1376248).
- Graphics: Fixed a crash when PreviewRenderUtility.BeginPreview() was not properly followed by EndPreview(). (1338040).
- Graphics: Fixed a crash when using ray tracing shader passes that are part of a fallback shader. (1369861).
- Graphics: Fixed an issue when changing volume profiles at runtime with a script. (1364256).
- Graphics: Fixed an issues on vulkan library on initialization and on AMD gpus. (1373442).
- Graphics: Fixed serialization of DebugStateFlags where the internal Enum were not being serialized.
- HDRP: Fixed a build-time warning regarding light loop variants. (1372256).
- HDRP: Fixed a crash issue when adding an area light on its own.
- HDRP: Fixed a regression that was introduced in the diffuse denoiser.
- HDRP: Fixed an exception when the user did not set one of the renderers of a given LOD. (1372965).
- HDRP: Fixed an infinite import loop of materials when there is no HDMetaData generated by the ShaderGraph.
- HDRP: Fixed an issue where pyramid blur was being corrupted when hardware DRS was on. (1372245).
- HDRP: Fixed an issue with area light support for hair.
- HDRP: Fixed an issue with mixed cached shadow for area lights.

Suggestions

Autodesk Design Review
Autodesk Design Review
Free

Review 2D and 3D designs without using the application they were created in

DreamPlan Home Design Software
DreamPlan Home Design Software
Free

Create a floor plan for your home and start adding walls and textures

AutoCAD - English
AutoCAD - English
Free

It is a program that allows you to explore and visualize 3D concepts

Download
Free