
Release notes for version 0.12
Plot:
A Journey of Karder and his fully grown elfkin daughter. Karder gets intimate with the goddess of love herself. A journey to Limtinia with queen Dian, where they'll encounter Sofia, the lighthouse keeper's wife. The world map changes after you complete this quest! Two non lewd meta story scenes Added animations to the Merchant Family, Lilan the Seamstress and many more early scenes! More early scenes will be animated in the coming months.
Functionality:
Narrative. Narrative is how Karder views the world and the source of his ambition. The Narrative is *only* used in certain conversations and is *never* a deciding factor on whether the player will have access to lewd scenes on any content. I created this mechanism so players could approach Karder in different ways and for me to be able to explore Karder's personality a little deeper than "mine! want it!". If Karder's Narrative is *Benign*, Karder sees his goal to become the Khan as an effort to prevent the chaos and bloodshed caused by the disintegration of the khaganate. He also remembers his late father fondly and has a softer attitude towards fatherhood. If Karder's Narrative is *Vengeful*, Karder is out to get what's his and woe to anyone who stands in his way. He was wronged, and he wants revenge. In Vengeful mood Karder sees his late father as a weak ruler and wishes to become his opposite. Narrative is governed by Fame. When Fame is high, the Narrative will automatically switch to benign and when it is very negative, it switches to Vengeful. Again: whichever Narrative the game is on, you can always still choose *any* path you want, Dominance or Seduction. If Karder is in a benign mood, some of his text will be displayed in *green*. If he is vengeful, some of his text will be displayed in *red*. Achievements: new achievements for all Fame levels, an achievement if you manage to achieve all Fame levels in one game aptly called Fickle and achievements if you use all Shadow Institute functions in all your fiefdoms.
Release notes for version 0.11
Features:
This is the second largest release ever ????MK2 combat - a brand new way to fight army Vs. army fights! I did not write a tutorial for it yet, so if you want to experiment you’ll have to do some guessing (though it’s pretty straightforward, I think). MK2 combat can be toggled off in the game’s settings. In the near future, I intend to flesh out this system with Wenches and/or buildings giving different bonuses to armies.Skip 5 turns: one of the less fun aspects of running the map game was the need to excessively click “next turn”. In this version I have added another button which skips 5 turns but breaks the skipping if something important happens. You will find you now do more actual managing and less turn skipping.Tentative: Achievements. I intend to add Achievements to the final 0.11 Steam release of March 1. They are not currently in the version (actually one test Achievement is) but I really want to push them in before the Steam release.
Story:
More meta story continuation! Meet the mysterious and reclusive Nabi-Shal elves and their unlikely partners, the hot-headed centaurs. And how does a cute, foul mouthed goblin girl fit in?
Known issues/limitations which will be addressed in the coming days:
Gallery not ready yet Sex sounds not ready yet Tutorial should be (and will be) revamped, including some instructions on the army Vs. army combat
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