
Warspear online is a role-playing game which opens a unique fantasy world for you. It offers numerous events, missions and quests. To complete them, you have to combat bosses and monsters, search for treasure and win magic artifacts.
You start the game with creating your character, which can belong to one of four fractions: firstborn, chosen, mountain clans, or forsaken. You can also choose class (each with its unique skills), gender and details of appearance. In addition to this, the character can be equipped with various items, weapons and armor.
This game never gets you bored, as you can not only run back and forth completing missions but also chat with other players, trade with them, find new friends and come together to complete quests. The game features a number of game zones and dungeons with colourful sceneries and animation effects.
Warspear online can be played on such platforms, as iPhone, Android, Windows, Windows Phone, Windows Mobile, Linux.
In conclusion, Warspear online is a nice game with nostalgic graphics and a huge world to explore.
v8.2.0 [Dec 21, 2019]
Common changes:
With the introduction of the update, the increase of base hit points will be changed, it will now amount from 14% to 40% depending on the character. Additionally, the base critical hit multiplier in PvP will become 1.5. Additionally, changes will affect the cost of using skills.
Mountain clans
Barbarian
Charge:
- The cost of using the skill is increased from 20-21-22-23-24 to 20-22-24-26-28.
Warcry:
- The duration of the positive effect is now equal to the duration of the aggro.
- The duration of the aggro effect is increased from 5-6-7-7.6s, to 6-7-8-9.
Barbarian Nature:
- Cooldown is decreased from 40 seconds to 35.
- The cost of using the skill is increased from 20-22-24-26 to 26-28-30-32.
Stone Skin:
- Any blocked strike immediately applies the effect to the Barbarian.
Combat Fury:
- The effect of the skill can now be affected by elixirs with a “Power of Life bonus” bonus.
Hunter
Combat stance:
- Increased the cost of activating the skill from 8 to 18-20-22-24-28 depending on the level.
- Changed the cost of sustaining the skill active from 4-5-6-7-8 per 2 seconds to 3 - 3.5 - 4 - 4.5 - 5 each second.
Poisoned Arrow:
- Cooldown is decreased from 12 seconds to 9.
- Increased the cost of using the skill from 12-14-16-18-20, to 18-20-22-24-26.
Arrow of Confusion:
- Using the skill now takes the hunter out of invisibility.
Arrow of Silence:
- The duration of the effect at 2-3-4 levels is increased from 3.5 - 4.5 - 5.5 to - 4 - 5.5 - 7 seconds.
- Cooldown is increased from 14 to 16 seconds.
- The chance of successfully applying the effect to mini-bosses, bosses and raid bosses is increased from 10% on all levels to 25-35-45-60%.
- Increased the cost of using the skill from 18-20-22-24, to 24-26-28-30.
Sapping Shot:
- The chance of successfully applying the effect to mini-bosses, bosses and raid bosses is increased from 5% on all levels to 15-20-25-30%.
Mountain instincts:
- Reduced increase to attack’s speed depending on the level of the skill - 10-12-15-18%
Rogue
Kick in the Back:
- Removed the limit on the number of attacks after which the effect ends before the duration expires.
Gouge:
- The duration of the effect is increased on all levels from 3-3.7-4.4-5.1-5.8 to 3-4-5-6-7 seconds.
Elusive Jump:
- The skill can now deal critical damage.
- The cooldown is increased from 12 seconds to 16.
- Increased the cost of using the skill from 14-16-18-20 to 22-24-26-28.
Flurry of Steel:
- Increased the damage bonus depending on the level of the character and the level of the skill.
Extermination:
- The duration of the effect is increased on all levels from 8-10-14-18 to 12-16-20-25 seconds.
- The values of the skill’s effects have been changed Attack speed: from 10-20-25-40% to 8-15-22-35%; Skills cooldown rate: from 10-20-30-40% to 15-20-25-30%.
Sinister Strike:
- Increased the damage bonus depending on the level of the character and the level of the skill.
- Reduced the cost of using the skill from 20-22-24-26 to 16-18-20-22.
Shaman
Healing Spirit:
- The maximum number of effects of the skill “Healing Spirit” is now 2.
- The cooldown is increased from 10 to 15 seconds.
- Increased the cost of activating the skill. It was 11-12-13-14-15, and now it’s 18-20-22-24-26.
Lightning Shield:
- The skill no longer triggers after receiving damage from the “Damage Reflection” bonus.
- The damage of the skill now restores hit points if the shaman has the “Steal Health” bonus.
Fire Totem:
- Increased the damage bonus depending on the level of the character and the level of the skill.
- The target priority is now determined by the target of the shaman’s attacks. If the target is outside of the totem’s area of effect, it attacks a random target in the area.
Totem of Weakness:
- Increased the effectiveness of the skill on all levels. Lowering the attributes "Critical hit", "Penetration" and "Accuracy" was increased from 5-7-10-15% to 10-14-18-25%.
Forsaken
Warlock
Arrow of Darkness:
- Increased the damage bonus depending on the level of the character and the level of the skill.
Power of relaxation:
- The mechanics of activating the skill were changed. Now the skill can be activated and deactivated at any time and it consumes energy while active.
- The cost of activating the skill is 20-22-24-28 energy and the cost of sustaining the effect — 3-3.5-4-4.5-5 points of energy per second.
Stone Body:
- The skill now restores hp starting from the first level.
- Increased effectiveness of restoring hp on all levels of the skill.
- Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.
Hex:
- Cooldown is decreased from 30 seconds to 24.
Grimoire:
- Cooldown is decreased from 30 to 22.
- Increased the cost of using the skill from 18-20-22-24 to 24-26-28-30.