
Wintermute Engine Development Kit comprises several tools that offer support in designing and running "point and click" adventure games. Both 2D and 2.5D games can be created with its help, the latter referring to games where 3D characters perform actions in spaces defined by 2D backgrounds.
The kit includes several elements, such as GUI editors, a runtime interpreter, demo projects, documentation and prefabricated templates. More specifically, tools such as "SceneEdit", "SciTE Script Editor" (SciTE meaning SCIntilla based Text Editor), "SpriteEdit" and "WindowEdit" are designed for editing purposes. The sprites can be static images or animations and they are the basic graphics items used by the kit. The animated sprite is obtained from a number of images (animation frames) that change in a certain time interval so that they form an animation together. Other tools are "WME Project Manager", "WME Integrator" and "String Table Manager".
To sum up, Wintermute Engine Development Kit is a complex set of tools for developing adventure games using a point-and-click interface. It will take a while to master these tools, but using the built-in documentation will prove helpful in succeeding to do this.
v1.9 [Jan 10, 2010]
Version 1.9.1 (January 1, 2010)
New methods for setting effect parameters from scripts: actor3d.SetEffectParam(), actor3d.SetEffectParamVector(), actor3d.SetEffectParamColor().
New script method for retrieving 3D light position: Scene.GetLightPosition().
When using the "maintain aspect ratio" feature in full-screen, mouse pointer is confined within the visible area and it no longer hides underneath the black borders.
FIX: Crash when using Game.NumItems before any other inventory-related method.
FIX: Occasional crash when frequently changing talking sprite of an entity.
FIX: Black frames briefly displayed in the beginning of theora video playback.
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place