
Zandronum is a multiplayer oriented port, based on Skulltag, for Doom and Doom II by id Software. Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience. Supports modern versions of Windows, Mac OS X, and Linux. Support for many Doom engine based games including Heretic, Hexen, and Strife.
v1.2 [Sep 2, 2013]
- Revamped the authentication error messages: The server now reports which kind of authentication failed (i.e. protected lump or map) and reports a list of all loaded PWADs including their md5 checksums. The client also automatically logs the corresponding local values which should make it much easier to pinpoint the cause of an authentication error.
- Added compat_fullweaponlower to emulate vanilla without bundling it with another flag.
- Added dmflag "no medals", controlled by the new CVAR sv_nomedals. If this is true, clients are enforced not to show medals, i.e. behave as if cl_medals == 0.
- Fixed crashes related to loading many announcers.
- Fixed: +showscores did not always respond properly when viewing a demo.
- Fixed: Monsters near a ledge sometimes appeared as constantly falling down and teleporting back on clients online.
- Fixed: Interpolation points and actor moves didn't work properly on clients after a map reset online.
- Fixed: Client side demo recording could crash the client.
- Fixed a lastX/Y/Z desync between client and server.
- Fixed: Calling a map/changemap vote with an existing non-map lump as argument caused the server to throw an error.
- Fixed: When a player carrying the flag died or disconnected, the flag was spawned on the floor instead of the actual Z position of the player.
- The commands "wait", "error", "error_fatal" and "crashout" can't be called by ConsoleCommand anymore.
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place