
Zandronum is a multiplayer oriented port, based on Skulltag, for Doom and Doom II by id Software. Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience. Supports modern versions of Windows, Mac OS X, and Linux. Support for many Doom engine based games including Heretic, Hexen, and Strife.
v2.1 [Jun 26, 2015]
Updated Zandronum's (G)ZDoom base to ZDoom SVN revision 2560 / GZDoom SVN revision 900 [Torr Samaho]
Added quad-buffered stereo / 3D Vision support to the GL renderer (minimal invasive implementation based on biospud's GZ3Doom). [Torr Samaho]
Added the OS used to the version string the server sends to the launchers (adapted form Konar6's kpatch). [Torr Samaho]
When a banned client is prevented from connecting, the ban reason (if specified in the banlist) is logged to the server console (adapted form Konar6's kpatch). [Torr Samaho]
Added a new compatflags cvar: compat_silentwestspawns, emulates Vanilla compatibility by not performing any spawnfog/sounds for west angled spawns. [Water, Edward-san]
Added compat_maxbloodscalar which will enforce vanilla red screen damage as if the blood_fade_scalar was 1.0. [Water]
Ported CVARINFO lump support and the ACS functions SetCVar, GetCVarString and SetCVarString from ZDoom. This includes support for CVars that are automatically synced between server and clients. User CVars are not support for now though. [Torr Samaho]
Added domination and customteamgame to SBarInfo gamemode detection. [Blzut3]
Added dmflag sv_unblockallies which is exactly like sv_unblockplayers except only unblocks ally players.
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place