
With Zbrush 3.1 we can sculpt and create amazing characters, the program is very intuitive for the people that has experience with similar programs.
When we open the program we can select between eight options to start our project they are: Load a ZBrush tool, Import an OBJ File, Other, Poly Sphere, Demo Head, Demo Soldier, Super Average Men, Dog and Rinho.
After we choose our project we can find a very complex interface but very intuitive for handle, we can find a Menu Bar, one toolbar, two panels one in the left and the other in the right and one window where we can see our models and projects.
This tool is really amazing because we can create texture and sculpt our 3D projects in a amazing way and is very intuitive to use.
We can handle the toolbars and the layers colors in different positions this is a great advantage for all the users.
In the Menu Bar we can handle the different brush, colors, documents, draw, edit, layer, light and more.
With the edit button we can select the tool to transform our projects, with the draw button we can create new figures predetermined, with the button move change the position of the objects. With the scale button we can resize the size of our objects and we can rotate it too.
The best of this program is very intuitive and easy to handle.
v4.6 [Jul 10, 2013]
- ZRemesher
ZRemesher produces ideal new topology based on your
original mesh. The functions in ZRemesher are smarter,
able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control
over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have more or lower polygon density. You can
perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.
By default, ZRemesher gives the Adaptive Size setting higher priority than the Target Polygon Count because of the Adaptive Density mode which is enabled by default. But when this mode is disabeled, ZRemesher will adjust its topology calculations to give equal weight to your Target Polygon Count value.
- Brushes
The Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons.
- DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
- The Slice brushes now only operate on the curve position and won't propagate.
- Group Front: a PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
- The Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
- Internal UV Smoothing has been updated to freeze the UV borders.
Create a floor plan for your home and start adding walls and textures