
With Zbrush 3.1 we can sculpt and create amazing characters, the program is very intuitive for the people that has experience with similar programs.
When we open the program we can select between eight options to start our project they are: Load a ZBrush tool, Import an OBJ File, Other, Poly Sphere, Demo Head, Demo Soldier, Super Average Men, Dog and Rinho.
After we choose our project we can find a very complex interface but very intuitive for handle, we can find a Menu Bar, one toolbar, two panels one in the left and the other in the right and one window where we can see our models and projects.
This tool is really amazing because we can create texture and sculpt our 3D projects in a amazing way and is very intuitive to use.
We can handle the toolbars and the layers colors in different positions this is a great advantage for all the users.
In the Menu Bar we can handle the different brush, colors, documents, draw, edit, layer, light and more.
With the edit button we can select the tool to transform our projects, with the draw button we can create new figures predetermined, with the button move change the position of the objects. With the scale button we can resize the size of our objects and we can rotate it too.
The best of this program is very intuitive and easy to handle.
v4.7.3 [Feb 2, 2015]
- TransPose now has a “Center on Selection” mode. This places the Action Line at the center of the unmasked model, visible mesh or current PolyGroup.
- Creased Edge Beveling: Any creased edges on the model can be converted to a bevel, offering an alternative to ZModeler’s own bevel function. ZBrush remains committed to providing flexibility by giving multiple paths to your goal!
- Copy/Paste: You can now copy your Tools across Projects, SubTools, or even geometry.
- Grid Divide is able to uniformly tessellate/divide a model, based on a grid pattern.
- The technical information for a model (its PolyFrame or PolyGroup coloring) can be enabled or disabled individually. This offers alternate ways to display the model's topology.
- The Mask Adjust function allows you to alter an existing mask beyond what can be accomplished with the regular sharpen/blur functions.
- Texture transparency now has a Tolerance slider to bring a higher quality of transparency by supporting more than just pure black.
- At creation, 3D Primitives can be oriented along the three different axes, avoiding an extra rotation step after the fact.
- All radial-based primitives (like the Sphere3D and Cylinder3D) now have the center points welded. They also align the segments to the world axis when possible.
- The Make Insert Brush function now stores UV's, Texture and Displacement Maps. This allows the ZModeler "Insert NanoMesh" function to create NanoMeshes with UV's and textures already assigned. InsertMesh Brushes will now hold UV's.
- The UV Tiling function is now interactive.
- All Curves now have a Tile parameter to duplicate the curve value multiple times.
- The Weld Point function associated with the Modify Topology feature now has a maximum distance.
Create a floor plan for your home and start adding walls and textures